local_taxi

Emotion Taxi

This one needs three actors and three chairs. The scene should begin with a driver and a passenger spotting a hitchhiker on the side of the road. The hitchhiker should have a defined emotion (which he shows by his voice, his gestures, etc.). When the hitchhiker sits down in the car and plays his role, the two ther actors in the car shall try to find out the hitchhiker`s emotion and act in the same emotion.

keyboard_voice

Questions Only

The whole group decides on a scene/scenario. Then, participants must act out the scene speaking only in questions. You can turn this into a competition by deducting points or striking players out for hesitating or answering in statements. The game continues until there is one player left or the scene naturally ends.

child_care

Acceptance - Yes, and..

A player makes a statement, and another responds with the titular “yes, and…” and continues the scene. When playing in a large group, actors should give cues with physicality as to which actor should pick up the story. The goal of the game is to create a cohesive storyline and ensure all actors get a turn to develop it. At first it might be hard not to confront someone with a "no"..

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